The in-game 1 to 10 stars are just averages of the hidden 0 to 100 stats below, and that hidden layer is what actually drives the game. Execution stats (power, speed, arm…) matter no matter who's controlling the kid. Decision stats (the AI/behavior group) mostly kick in when the CPU is running them, since a kid you control makes those calls for them.
Not real stats, just averages of the hidden ones. Bat = Power + Contact · Run = Speed · Pitch = Heat + arsenal · Field = Arm + Aim + Coordination + Eye + Stamina.
Descriptors, not skills: Handedness, Batting Stance, Height, Gender and Birthday are cosmetic / model / flavor only.
Pick two players and watch the stats fight it out, category by category. The winner takes the belt.
Every character's card collection. Click an icon to open all four editions, click a card to enlarge it, then click again to flip it to the back stats.
Tap a kid on the bench to auto-place them at their best open spot, or tap a position first and then tap the kid to choose the spot yourself. To rearrange: tap a kid already on the field, then tap the position you want them at and the two swap. Tap the × on a placed kid to send them back to the bench. On desktop you can drag & drop instead.
Pick a kid, punch in their lifetime Record Book totals, and see exactly what it takes to earn the next Cookie Rank.
Use the TOTALS row only to calculate their rank.
Leave every box at 0 if this kid has never pitched.
Top 10 by Overall (weighted)
Patch notes and updates from the development team.