The in-game 1 to 10 stars are just averages of the hidden 0 to 100 stats below, and that hidden layer is what actually drives the game. Execution stats (power, speed, arm…) matter no matter who's controlling the kid. Decision stats (the AI/behavior group) mostly kick in when the CPU is running them, since a kid you control makes those calls for them.
Not real stats, just averages of the hidden ones. Bat = Power + Contact · Run = Speed · Pitch = Heat + arsenal · Field = Arm + Aim + Coordination + Eye + Stamina.
Descriptors, not skills: Handedness, Batting Stance, Height, Gender and Birthday are cosmetic / model / flavor only.
Pick two players and watch the stats fight it out, category by category. The winner takes the belt.
Every character's card collection. Click an icon to open all four editions, click a card to enlarge it, then click again to flip it to the back stats.
Grab a kid off the bench and drop them on a position, and the team score and each kid's scouting report update live. Right click a placed kid (or the ×) to send them back.
Auto-seed everyone by Overall, then drag (or click-player → click-tier) to fine-tune. Perfect for tier-list videos.
One click animated Top 10 for any stat. Bars grow and numbers count up so you can narrate the reveal.
Patch notes and updates from the development team.